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Netflix life to help you solve the above problems. Crossfire bonuses still apply.You don’t have time to go to the cinema to watch blockbusters and blockbusters from Hollywood. It is just restricted to a 2 inch distance Sixth Sense – Units with this Trait do not provide a +1 Strike bonus to attackers when attacked from the rear arc of the figure being attacked. This is in addition to their normal move and works the same as leap does. This allows then to jump over units or land on small hills. Jump – Units with the Jump trait cannot jump as far as a boosted leap like Battlepods but they can jump really far for their size and can jump over anything 2 inches up over the height of the figure and 2 inches across. Enhanced Systems – Gives +1 on the damage for all Hand to Hand attacks and a +1 bonus to all Anti-Missile rolls. Bioroids on Hoversleds are limited in their Hand to Hand options to Punching or performing a Body Block and can freely exit Hand to Hand combat without paying the cost cost of a Command Point.ģ New Traits Quick – Units with the Quick trait and highly maneuverable and have very fast reaction speeds and receive a +1 to all dodge rolls. Bioroids are so nimble that if they are on a sled when it is destroyed they land in the same spot that they are in on the ground and do not take any additional damage. Excess damage from any single attack that destroys the sled of rider is lost. On a result of a 1 to 3 the Bioroid is hit and on a result of 4 to 6 the Hoversled is hit by the attack. When a Bioroid is mounted and is hit, roll a D6. They are essentially advance remote controlled sleds with a limited AI that have been slaved the the Bioroid computer systems. The sleds are much faster when unoccupied by a bioroid but cannot attack or dodge autonomously.

When an Bioroid dismounts the platform will land safely and is taken off the table and out of harm's way. Once mounted a Bioroid moves at the speed of the Sled and it will also lose the Jump AND the Quick traits. Bioroids can freely mount and dismount their sleds at the start of their activation step. Sleds are an integral part of the Bioroid strategy. Bioroid squadrons can purchase the sleds. These sleds allow additional firepower and faster movement to the front lines for Bioroid forces. The Bioroids are not required to fire simultaneously, but this ability ONLY functions for Bioroid Units.Ģ Hoversleds Hoversleds are used exclusively by the Robotech Maasters Bioroid forces.

Whenever a squadron including three or more Bioroids is in Close Formation, the Bioroids can fire independently. Another key to the Masters was machine are the Bioroids. The Robotech Masters advanced systems give all units a greater Close Formation range at 4 inches instead of the normal 2 inches. The Military was designed more as a militia to maintain the worlds conquered by their Zentraedi Slaves. They have gone through numerous upgrades trying to improve the effectiveness of their forces. Their Military arm however advanced, was less developed for war than that of the Zentraedi. Robotech Masters The Masters have a few advantaged over other Factions due to their advanced Robotech systems. Presentation on theme: "Robotech Masters Faction"- Presentation transcript:
